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Gotogra Devlog: Big Changes to Movement, Combat, and More
Aug 21, 2025
Game dev is not always fun, but still the best kind of development (at least in my view)
Oct 15, 2025
Lessons from Gotogra’s First Playtest: Accessibility, UX, and Next Steps
Jun 17, 2025
Why Lanes Matter: The Role of Lane Buffs in Gotogra’s Combat Design
May 18, 2025
Introducing the Scourge Attack: Gotogra’s Evolving Core Mechanic
Apr 27, 2025
Designing Cards in Gotogra: Positioning, Costs, and Synergy
Apr 11, 2025
👋 Welcome to Gotogra
Apr 2, 2025
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