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rogue lite
Oct 15, 2025
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Game dev is not always fun, but still the best kind of development (at least in my view)
Aug 21, 2025
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Gotogra Devlog: Big Changes to Movement, Combat, and More
Jun 17, 2025
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Lessons from Gotogra’s First Playtest: Accessibility, UX, and Next Steps
May 18, 2025
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Why Lanes Matter: The Role of Lane Buffs in Gotogra’s Combat Design
Apr 27, 2025
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Introducing the Scourge Attack: Gotogra’s Evolving Core Mechanic
Apr 2, 2025
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