A Tactical Roguelike Deckbuilder in the Making ⚔️🃏

Gotogra is an indie game in active development that combines deckbuilding with turn-based tactical movements. Fully designed for roguelike fans who crave meaningful decisions and strategic challenges.

Hey there! I’m asnowgoose, and I’m the creator and main developer of Gotogra — a tactical roguelike deckbuilder where movement, positioning, and strategy are everything. This post marks the beginning of the official devlog for Gotogra, a space where I’ll share progress updates, thoughts on game design, and behind-the-scenes content as we build this weird, stylish little game from the ground up.

Gotogra is currently heavily in development, and our first major milestone is building a vertical slice that will be used either to pitch the game to publishers or possibly launch a crowdfunding campaign. The game already includes the core gameplay loop and several of its advanced mechanics, which we’ll explore in more detail in future posts.

This is also your chance to subscribe to our mailing list and follow along as we shape the game leading up to its release. Whether you’re here because you love roguelikes, are a game dev yourself, or just curious about what Gotogra is—you’re in the right place.

 Gotogra a tactical roguelite deckbuilder

🎮 What is Gotogra?

At its core, Gotogra is a turn-based roguelike deckbuilder with a strong focus on tactical positioning.

It draws inspiration from games like Slay the Spire and Shogun Showdown, but instead of focusing solely on cards or turn-by-turn combat, it blends platform-based movement and deck management into a focused, tightly controlled experience.

Each run forces you to adapt your playstyle based on the cards, rings and consumables you find. The variety of card combinations and the evolving synergies you’ll discover—especially when paired with your hero power—ensure every run feels fresh and different.

The hero power is a mechanic inspired by Hearthstone, but with a unique twist: in Gotogra, your hero power evolves depending on the path you choose as you ascend the castle. This not only deepens strategic possibilities but also ties directly into your progression through the game’s layers. Your journey through the castle is more than just a climb—it’s a descent into mystery, as you uncover the dark truth that lies at the heart of it all. While the full details of the story will unfold inside the game itself (and trust me, it’s better experienced than explained), just know that beneath Gotogra‘s tactical shell lies a corrupted castle full of unsettling truths waiting to be uncovered.


👥 Meet the Team

Even though by industry standards I would be considered a solo dev, in reality I cannot consider myself solo in this project, I’m not doing this completely alone—and I want to give a huge shout-out to the amazing people helping shape this project:

  • asnowgoose — That’s me! I’m the programmer, designer, artist, and general chaos coordinator of Gotogra. I’ve gone full-time indie to make this game happen.
  • SORRYCAT — Composer of Gotogra’s original soundtrack and a key contributor to some of the game’s story and design systems. Expect dark, gritty, and emotional tunes that live rent-free in your head.
  • thelazyfactory — Our social media and marketing manager, helping us share the journey with the world. If you found us online, it’s probably thanks to her.

🧠 What to Expect From This Devlog

This devlog won’t be your typical “here’s what I did this week” kind of journal. We’ll share:

  • Behind-the-scenes development challenges
  • Sneak peeks at new art, mechanics, and systems
  • Thoughts on game feel, design choices, and inspirations
  • Playtest updates and plans for future demos

We’re also going to use this blog to build our community from the ground up—so if you’re reading this, you’re early. Like, super early. That’s a good thing. You get to watch this whole thing come together, piece by piece.


📬 Join the Mailing List

If you want first access to news, demo invitations, and cool freebies (like wallpapers, OST samples, or sneak peeks), make sure to subscribe to our mailing list below. We won’t spam you—we’re too busy making the game.


Thanks for reading this far. If you’re excited about Gotogra, a tactical roguelike deckbuilder crafted by a small indie team, we’d love it if you’d share this post or follow us on social media. This journey is just getting started, and we’re stoked to have you with us.

Follow our journey as we develop Gotogra from concept to release, and help shape an indie roguelike that blends deckbuilding, strategy, and a dark fantasy aesthetic. Join the mailing list or connect with us on social media to stay up to date!

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